Amazon
Amazon's digital destination for families shopping for the holidays.
Creative Director
Amazon needed a creative team to design and build the digital counterpart for the physical Holiday Kids Gift Book. Now in it's 5th year of production, it is the first piece of creative many customers see from Amazon during the holiday season.
Our creative team would own the Digital Holiday Kids Gift Book (DHKGB), creating the online destination for shoppers from the physical book or those already online, in addition to ensuring advertisers are built into the experience to help shoppers discover their deals.
The DHKGB was the primary location customers shopped from 600+ products featured in the physical gift book. Customers who browse the printed version could scan a QR code on pages, land on the digital version, shop, and complete purchase.
Designed to be mobile-first, this year's version of the DHKGB improved how to browse through the 104 pages, provided ways to jump to key branded areas, and highlighted collections celebrating diverse sellers (such as toys from small businesses). For the first-time, the DHKGB was also available in English and Spanish, giving the full experience to our customers in two languages.
As Creative Director, I partnered closely with the physical book's creative team to ensure we received assets and updates to allow us to create the digital version in tandem. I lead designers (UX, UI, Motion), and worked with a full-stack team of developers to collaborate on building the complete solution, which accommodates both shoppers and advertisers alike. This included providing requirements to engineers to build a custom mini ad server, to allow contextual ads to be displayed in appropriate parts of the digital book (with the intent to be scaled to future projects). User testing was conducted with an early prototype to validate design decisions, and thorough rounds of User Acceptance Testing aided us in passing QA to launch on time.
Mobile wireframes were turned into an interactive prototype, showing key screens, functionality, and animated transitions.
This was used to align expectations with our internal team (developers, engineers, and motion designers), and to be used for user testing (via UserTesting.com).
User testing was new for my design team, so I guided them through the planning, conducting, and assessment phases. Findings informed how we would finalize the DHKGB experience, with emphasis on adding key words to make icons more understandable (Ex. Sharing your gift list), and updating the menu to contain items participants navigated there to look for (Holiday Gift List).
Study purpose:
To evaluate how users understand and navigate through the mobile experience.
Study participants:
Study methodology:
Key findings: